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Marvel's Wolverine
Insomniac Games

Marvel's Wolverine is an upcoming action-adventure game developed by Insomniac Games and published by Sony Interactive Entertainment. Based on the Marvel Comics character Wolverine, it is inspired by the long-running comic book mythology, while also deriving from various adaptations in other media.

In this project I worked as a UI/UX Programmer to implement a pause screen menu C++, enhancing gameplay clarity and immersion through dynamic UI/UX systems. I also developed accessibility features to ensure an inclusive player experience.

The Elder Scrolls Online
ZeniMax Online Studios

Welcome to The Elder Scrolls Online, an online RPG set in the Elder Scrolls universe. Limitless adventure awaits you in Tamriel – and we're here to help you begin your epic journey. This guide is designed to give you a starting point in a world where you can go anywhere and do anything.

In this project I worked as a UI Engineer to develop and maintain the user interface and actively engineer UI screens for various aspects of the game like color waypoints. I wrote high-quality, maintainable code supporting task requirements using Lua and C++ while collaborating with other engineers and UX designers for feature development focused on UI.

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Changeling VR
RIT - School of Interactive Games and Media

Changeling VR is a virtual reality first-person interactive mystery. You play as detective Aurelia Walker, a private eye gifted with the unique ability to dream-walk, allowing you to see the thoughts and memories of anyone you touch. This gift leads the Summers-Manalo family to hire you, their last resort in discovering what is wrong with their baby. As you make contact with the family you must use your mystical powers, as well as your skills of deduction, to enter their minds to save the young child.

In this project I worked as a Game Development Lead to advance the program's levels. We revamped the tutorial level layout for Changeling to instruct players in the game's mechanics
within Unreal Engine and coded using C++.

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